
Tool Defense
Tower defense where every enemy is one of Claude's real tool calls
Nine games and a pet above the prompt, paused when Claude finishes its turn

Run /arcade and a row of buttons appears above the prompt, one per game. Click one and its board takes that space: snake, Tetris, a Doom-style corridor shooter, 2048, Minesweeper, Flappy, Pong, a typing test or Space Invaders. When Claude finishes its turn, the game pauses and its status line turns yellow with "Claude is done", so you don't miss the reply. There's also a pet that grows as Claude passes tests, commits and edits files.
/arcade opens the picker. /arcade <game> opens one directly: snake, tetris, doom, 2048, minesweeper, flappy, pong, typing, invaders or pet.← games above the board to go back to the list, and close (or run /arcade stop) to close it./arcade random picks a game you didn't just play. /arcade auto picks one for the moment: a quick round while Claude is working, a longer one once a turn passes a minute./arcade list shows every game with your best score./arcade colorblind gives it a palette that doesn't rely on red against green.
Tower defense where every enemy is one of Claude's real tool calls

A 30-second pixel-art shooting gallery above the prompt

A T-rex runner in a pane where Claude's tool calls become obstacles

A three-lane endless runner in a pane beside the transcript