
Tool Defense
Tower defense where every enemy is one of Claude's real tool calls
A 30-second pixel-art shooting gallery above the prompt

Run /range and a first-person shooting gallery fills the space above the prompt: a pistol, a target on a wall, and a pixel-art backdrop that changes every five seconds (dawn, noon, a meadow, dusk, night, rain, snow and desert). You get 30 seconds. Each hit moves the target somewhere else, and the next one is smaller, starts to drift and stays up for less time. A chiptune plays underneath.
/range opens the board. Click it to give it the keyboard. Esc hands the keyboard back to the prompt./range stop closes it from the prompt, /range mute and /range unmute switch the sound, and /range reset clears your best score./range mute) if you're somewhere quiet; the setting is remembered.
Tower defense where every enemy is one of Claude's real tool calls

Nine games and a pet above the prompt, paused when Claude finishes its turn

A T-rex runner in a pane where Claude's tool calls become obstacles

A three-lane endless runner in a pane beside the transcript